

Human enemies can no longer break the weld of the safe zone anymore.Change to “10” to match the bonus given to the marines. Flare accuracy bonus was “5” for “civilians” and “sentry-guns”.Add of an error Message on the “Orbital scanner” button when it’s disabled during “interfering signal”.Add of the Error Message “ is dead.” displayed on the skill unavaible cause all marine that can use this skill are dead.Fix of the Otago Event text for the “Nightmares” Event – Add of the right effect (“Tired” instead of “Exhausted”) for every language.During the mission 10 (Pryce of Deception), fix of the objective feedback indicating the objective location, that may be removed after using a lift or loading a save.It’s no longer possible to loot crates before the objective ask to do so. During the mission 5 (Nuclear Protocol), fix of the objective flow for the secondary objective requiring the player to loot resources crates.During the mission 2 (Berkley’s Dock), rework of the navigation to avoid marines that can get blocked in walls.

The Xenotech slots during the deployment selection are now setted at 10 instead of 11.The auto-save made on the Otago when exiting to main menu before first deployment on Mission 1 (Dead Hills) has been removed, preventing a blocking situation.“Orbital scanner” button on the map is now properly greyed while “Interfering signal” is ongoing.“Tactical Drones” “breaking the weld” are now stopped properly when the marine “rest”.Fix of the “Nightmares” Otago event error stating that marines become “exhausted”, the indication is now “tired”.During the mission 11 (Olduvai), fix of the scripted sequence at the start of the “Basement-1” floor where the player may lose marines without having control of its squad.During the mission 11 (Olduvai), fix of the scripted sequence at the start of the “Basement-1” floor where the APC doesn’t kill every enemy as intended, preventing a blocking situation.During the mission 11 (Olduvai), fix of the invisible wall at the start of the main mine floor allowing some marines to get through, preventing a blocking situation.

ALIENS DARK UPGRADE
Add security to prevent marine upgrade tutorial triggering twice.Fix of the infinite popup opening when launching the first campaign.
